1,346 total views, 2 views today
[…] for rolling of the wheel and a main-controller for translation/rotation/scaling.Dowmload: Click here to download Cartoony Wheel Rig v1 for Maya.Cartoony Wheel Rig v1 for Maya //OBSTART:do_NOT_remove_this_comment […]
[…] and stretching, and although Jørn-Harald calls this a work in progress, you are still able to download and use the script. …When rigging vehicles you’ll usually have to deal with at least two wheels, and […]
hey, sweet wheel script, i dont need it right now, but i would like to be up2date with your site and am missing an rss link…. maybe u can add that to your site since its so easy with wordpress… thanks, phil
Thanks man, yeah I forgot the RSS link, it’s up at the social media category now 🙂
That’s a nice rig and a great script. I’m curious though: how did you handle the placement of the controls? You’ve done an excellent job of getting the controls to align themselves to the surfaces and scale of the wheels.
Thank you 🙂 I queried the bounding box of the original wheel-geo, then I extracted each point of the bounding box onto a lattice that was applied at each controller. Lastly I just centered the pivots of the controllers 🙂
Realy thanks to you for sharing your knowledge with us,I also want to know how I can give streach to IK spline handle. If you have any ideas then please share it and help me…..
Your email address will not be published. Required fields are marked *