Script: Cartoony Wheel Rig v1
When rigging vehicles you’ll usually have to deal with at least two wheels, and (especially if you’re going cartoony) you’re going to waste a lot of time if you’re rigging them manually, one by one. So I decided to write a script for this, the script is supposed to do all of the work automaticly, and it should work with wheels regardless of size and position.
The requirements I set for the rig was that it had to be clean, fast and flexible. It should also be animation friendly, so the controllers have to be logical and easy to select. With this current version of the rig I’m not too happy with the flexibility in particular, it works, but it can’t be pushed as far as I want it to. I’m going back to the drawing board.
Here’s the script in action:
The current version is basicly just a lattice with some clusters, and a nurbs-circle with all of the extra-controllers connected to the circle through MotionPath-nodes. As for the main controllers, I have a contact-controller for floor contact, two controllers for the rolling of the wheel, and one main-controller for translation/rotation/scaling.