#rigtips

Here’s a collection of general rig-tips that I’ve snatched from twitter. I’m sorry to say that I don’t have the names behind most of the quotes.

“Always more to learn, pushing to be better than before. This is the Black Belt mindset you need to succeeded. This is why we focus on foundation concepts, not paint by numbers in our training. You come to us to learn? Prepare yourself to work!“ RiggingDojo
“Deformation isn’t the only thing that should dictate mesh edgeflow. Deformer weighting workflow should also be considered“
“Display impressively convoluted rigs with sped up footage and no fps count and I’ll have to assume it’s glacially slow“ Raf Anzovin
“If you use yellow for a circular control curve, it can be mistaken for the highlighted axis on the rotate gizmo“
“Multiple objects can share a single keyframe data. Just connect the curves.output into the objects.attribute“ Chris Lesage
“No 7 min demo reels, no tutorial content in your reel, throw your school reel away, set yourself apart from the rest“
“Review the fundamentals of your craft once in a while, it will refresh your mind and maybe you’ll see something you missed before.“ David Vega
“Talk to your character designer, to the modeler and to your animator. A character rig is not an individual product but a team effort“ Iker J. de los Mozos
“Using custom attributes on Maya sets can be a very powerful to apply custom data with out having to bake it to all scene objects“ RiggingDojo
“When introduced to a challenge, don’t automatically let your experience deprive  your brain from actually thinking. Take a step back and think about the problem(s) before jumping in head on“ Jorn-Harald Paulsen


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